There are two very good massive buffs that can be applied to all nearby allies increasing their power and protection. Though there is only one direct attacking spell, the line has great supporting abilities that will help you to survive. This morph now applies Stagger to enemies hit by the initial cast to help improve the impact of landing the cast time.Earthen Heart is the third skill path of Dragonknight class.Increased the damage taken per stack to 65 at rank IV, up from 45.This morph retains stagger in the form of causing the targets affected by the ranged attack to take additional damage.Reduced the cost of this ability and the Stone Giant morph to 2295 from 3443.The base ability no longer has the Stagger mechanic, but instead the final charge will stun the enemy hit upon dealing damage.Activating the ability again allows you to lob one of the earthen spheres around you to an enemy from up to 28 meters away to damage them.Activating this ability will now stomp the earth, causing you to deal damage in an area around you after a short cast time, and generating 3 charges of the ability.Updated this ability to improve its visual storytelling and per-cast impact Stonefist is now a two-part ability instead of a singular instant mid-ranged attack.Expect to see some additional work in future updates! While we're relatively happy with the damage and group play this ability will open up, we definitely want to improve on how this ability ties into the feeling of a more martial-based Dragonknight, as well as the ability staying rooted in the Earthen theme, rather than perusing more Poison activity. Developer Comment: We've received a great deal of feedback over the visuals and fantasy element of this ability during the latest PTS cycle, and we're going to continue working on both the story being told with the ability as well as the gameplay interaction of how you come to activate it.This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.Increased the healing by 3.3%, since it was missing rank up progression.This morph remains as a healer focused ability.This effect cannot stack from multiple sources. This morph no longer grants Minor Resolve after casting, but instead enhances the "Stagger" mechanic where enemies affected take 45 extra damage from any attack, per stack.Updated the visual effects for this ability and the Stone Giant morph.Reduced the cost of this ability to 3443 from 4050.If the target was stunned, all stacks of Stagger are removed. After 3 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. This ability no longer stuns the target outright, but instead applies a stack of "Stagger" to the enemy for 5 seconds.Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.It now deals Physical Damage with a reduced range of 15 meters, down from 28. Reworked this ability to be a Stamina based "spammable" attack.Alternatively, Stone Giant will increase your Physical Resistance while having reduced cost. Obsidian Shard reduces the damage but also heals you or a nearby ally. It is a good way to quickly disable a nearby opponent, either allowing you to deal with fewer melee attackers nearby, or to allow you to charge up a heavy attack or other ability as a follow-up. Stonefist deals physical damage and stuns enemies. Each hit applies Stagger, increasing damage taken by per stack for 5 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing 6351 Physical Damage, up to 3 times. Debris ripped from the ground is held around you for 10 seconds. Stone Giant: Crush the earth beneath you, dealing 6351 Physical Damage to all enemies within 6 meters of you. You then pull back on the magma to heal yourself or up to 2 allies near the enemy for Health. Slam an enemy with molten rock, dealing 1229 Flame Damage and causing the rock to explode, splashing magma around. Obsidian Shard: Casting Time: Instant, Cost: 4050 Magicka, Area: 28 meters, Target: Enemy. The final cast stuns enemies hit for 2.5 seconds. Activating the ability again allows you to launch part of the debris at an enemy, dealing Physical Damage, up to 3 times. Stonefist: Crush the earth beneath you, dealing Physical Damage to all enemies within 6 meters of you.
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